

Higher luck give a higher chance of better rolls. Lck: Luck is an unknown factor in battles, this stat gives a random value to all dice rolls the character makes. This determines base armor class as well as combat order.Īcc: Accuracy affects a characters ability to land a blow during combat.

It affects cleric spell points.Įnd: A characters endurance/stamina affects the number of hit points he/she has. Int: This determines a characters ability to use logic. Mgt: A character strength determines how hard he hits the enemy. A higher statistic is better than a lower one. When you are making your character remember that you can swap stats around during the generation process, but once you select ok, then you cannot change them again (excepting powerful magic). Upon character generation all statistics are randomly generated between 3 and 21. These affect all aspects of your character, from their hit points and mana to their chance to hit. There are 7 different statistics in Might and Magic 2. The 24 Hirelings can be found in the following locations: The downside is the cost of hirelings and the fact that the experience is divided between 8 people rather than 6. Without hirelings your party could only contain 6 characters and so would have a significant loss in combat effectiveness. Hirelings are important as you can have 8 people in your party, with 2 being hirelings. This gold is deducted every time your party rests, so you can avoid it by not resting unless necissary. A hireling is a party member that you can include in your party and in turn is payed in gold. There are 24 Hirelings in the game of Might and Magic 2. Might and Magic 2: Gates to Another World: Characters
